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Game Over: Yale Receives $1 Million to Study Racism in Video Games

yale videojuegos racismo

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Yale University has received a $1 million grant to study racism in video games.

This research seems to have drawn its conclusions before it has even begun because, according to a Yale press release, Professor Theodore Kim will lead a team to “aims to develop new tools and algorithms to bring inclusivity to the digital screen.”

Although thanks to the growth of the video game industry, the possibilities for character customization are nearly endless, Yale is convinced that video game algorithms are “deeply biased” because they are based on “predominantly European features” to create characters.

In a world where you can customize your character with all sorts of looks and outfits, where you can choose to play as a human, alien, superhero, robot, sorceress, necromancer, or all kinds of animals – real or not – and there are even those where you can be a plant, the Yale studio’s premise seems a bit of a stretch to accept the donation.

It is so far-fetched that the Yale statement claims that the most biased aspect of the customization algorithm is “the representation of human hair.” Specifically, “type 4 hair,” which would be the “most commonly occurs in black communities.”

Yale asserts that Professor “Kim will lead a group that will investigate the algorithmic representation of Type 4 hair as a uniquely anti-racist problem” and that “This research will serve as an example of how to identify the products of systemic racism in computer graphics and demonstrate how to take concrete steps to ameliorate their harm.”

Yale Wokeism vs. racism in video games. Fight!

It feels like the umpteenth example of a university department competing to be more woke than the others to get funding for their pointless studies. Or, somewhat, with the perverse goal of promoting confrontation and Marxist dialectics in every imaginable subject, including the hair of video game characters.

Woke’s ability to victimize and to find fields of study where to discover alleged racism, sexism, classism, homophobia, etc., never ceases to amaze us. The funniest thing about this absurd research is that, probably, once they manage to promote some legislation or code of good practices to impose on the industry regarding the hairstyle of the characters, then they will go back to criticizing how problematic the cultural appropriation of being able to put “hair type 4” to caucasian characters.

This spiral of victimhood where the winner is the one who gets the most oppression points is more addictive than the most addictive of video games, especially when there are such succulent spoils as this million dollars donated by the Bungie Foundation.

Although this is a private donation by a self-described non-profit Non-Governmental Organization, the timing of this research by Yale does not seem the most appropriate.

Announcing a million-dollar study on how racist it is not to be able to choose your character’s hairstyle in a video game coinciding with the news that taxpayers will have to pay for the cancellation of student loan debt seems like a joke indeed.

It is intolerably unfair that the cancellation of student debt falls into the pockets of Americans who have paid off their college loans or responsibly did not go to college because they could not afford the inflated tuition. Still, not a single penny is passed on to the universities that continue to benefit from this government giveaway. At the same time, they engage in such nonsense as studying “systemic racism” in the making of video game characters.

Anyone who understands a little about how game dynamics work will realize that rewarding opportunism in woke university departments – unproductive at best and somewhat counterproductive because divisive in their current format —at the expense of productive individuals in society will lead to an inevitable “game over.”

BLM yale videojuegos

Ignacio Manuel García Medina, Business Management teacher. Artist and lecturer specialized in Popular Culture for various platforms. Presenter of the program "Pop Libertario" for the Juan de Mariana Institute. Lives in the Canary Islands, Spain // Ignacio M. García Medina es profesor de Gestión de Empresas. Es miembro del Instituto Juan de Mariana y conferenciante especializado en Cultura Popular e ideas de la Libertad.

Social Networks: @ignaciomgm

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